100% Machine Code

Back in the times when cassette inlay texts and cover artwork were doing a lot of the heavy lifting for what turned out to be a game written in BASIC, the above statement was used as an additional mark of quality – this game must be good as it’s written entirely in machine code. And as we all know, it’s impossible to write a bad game in machine code.

On Christmas Eve, I released version 1.00 of my esxDOS file browser. As the previous version was 0.24 there’s been a bit of a jump in the numbering but there is a reason for this.

Originally the browser was written using the z88dk C compiler. I write C/C++ code for a living so it was a good place to start, especially as my Z80 assembly was a bit lacking back in 2020. Over time, I swapped out bits of the C code for Z80 assembly equivalents where possible but the main part of the browser – the code that accesses the FAT16 / 32 file system – was still written in C.

This wasn’t terrible but there was an overhead in switching between the compiled C code and my hand written assembly. Assembly code can use the Z80 registers as it pleases, so the C compiler has to add some code around assembly functions to ensure everything is saved and restored correctly. After v0.24 was released, I decided to bite the bullet and rewrite this core code in assembly.

This took several months – breaking the code a number of times – but ended with an assembly code version of the FAT code. With this done, it wasn’t too much additional work to remove the final bits of C that were keeping things together and driving the main input loop of the browser. The browser was now fully written in assembly. As a kind of throwback to the 100% machine code boasts of the past, I decided to bump the version to 1.00.

Looking back, peak browse was reached in v0.15 at 12,908 bytes for the main BROWSE.BIN file. v0.24, the last of the C based browsers had gotten this down to 9194 bytes (over 3kb smaller) through a combination of partial assembly refactoring and moving functionality out into separate browser plugins. v1.00 got this down to 8039 – another 1kb shaved off.

As ever, v1.00 can be downloaded from here. The official support thread over at the Spectrum Computing forum can be used to report any issues, bugs or feature requests. Thanks to all those patient people who participated in testing and reporting bugs with the interim builds.

Many happy returns!

Today marks the 41st birthday of the ZX Spectrum, so I thought I’d mark the occasion by bringing some presents to the party.

Let’s start with a party game. Or more accurately the digital download of Winter Wonder Worm. This isn’t the complete version you get if you purchase the tape from TheFutureWas8Bit – but you do now get 4 levels to worm around in. You can download it from here.

In a bizarre coincidence, the first public release (v0.01) of my long filename browser the ZXUNO and DivMMC / DivIDE devices was also released on this day three years ago. To mark this anniversary, I’ve released v0.24 today as well. This includes some new features, obligatory bug fixes, speed ups and a full rewrite of the .brwscfg configuration program in assembly. You can see me previewing a development version of it in the following video:

Version 0.24 can be downloaded here.

And what’s a birthday party without jelly? I’ve got you covered there as well, especially if you lurrrvve green jelly. I did a mod of my Kempston joystick mod of Snake Pit for Rod Hull so the eggs were changed into green jellies. This probably makes more sense if you were watching certain TV programs on BBC2 back in the 1990s. You can avoid snakes and chow down on jelly here. Here’s a video of Rod playing my green jelly mod:

Enjoy!

381 days later…

Spurred on by the recent one year anniversary of the release of v0.01 and the YouTube videos by Rod Hull (HE IS ROD HULL!) of TheFutureWas8Bit fame showcasing my long filename browser for esxDOS with his DivMMC Future device, I thought I’d post a small update.

v0.17 with custom colour scheme based on the standard esxDOS NMI browser

At the time of writing this, version 0.17 has just been released which contains a couple of important bug fixes to the code used by the NMI version of the browser. So, if you’re on an older version or running the No_MMC_Memory version on your divIDE device, I would strongly recommend updating to this version even if you’re just using it to launch your .tap and snapshot files and not using some of the more advanced functionality.

As always, you can get the latest version of the browser here and the forum thread at spectrumcomputing.co.uk is a good place to ask for advice, request features, report bugs and get the latest test versions of the browser before official releases.

If you’re a fan of videos with poor production quality, that use the Spectrum ROM font and feature shonky camera phone or video capture footage, then you may also be interested in my fledgling YouTube channel, where you can find videos highlighting new features in upcoming versions of the browser.

I’d like to say a big thank you to all the people who have reported bugs, made suggestions, given feedback and spread the word about my browser. Seeing where the browser is now, just a year on from the first release (which only worked with .tap files on FAT16 cards) is very satisfying!